Live status pages for
FiveM servers

We check your server every 60 seconds and publish a page your players can bookmark — live player counts, uptime history and incidents posted straight to your Discord. Nothing to install, and nothing to keep updated by hand.

  • Free forever, no card
  • Live in two minutes
  • Nothing installed on your server

60s

Between checks

90

Days of uptime, at a glance

0

Player names or IDs we store

1

Discord message per incident

We track the whole industry, not just our customers

Every public FiveM server, sampled every 10 minutes from the Cfx.re list. Last reading 4 days ago.

Explore the data →

113,398

Players on FiveM right now

34K

Servers on the list

0

Peak players in 24 hours

3.32%

Of advertised slots filled

How it works

Three steps, then it runs itself

  1. 1

    Paste your join code

    A cfx.re code, a join link, or an ip:port. We work out which it is, poll it live, and show you the server name and player count before saving anything. Nothing is stored on an address we have not seen answer.

    z4m6p9 Found: Nightfall Roleplay, 87 online
  2. 2

    Your page is live

    Straight away, at yourserver.fivestatus.com. Add a logo and a hero image, pick a theme, or don't. It works either way.

    nightfall.fivestatus.com
  3. 3

    Connect Discord

    Incidents post to your channel automatically. When your server drops at 3am, the page and your community both know before you do.

    #server-status Connected

Features

Built for FiveM, not adapted to it

It knows what a restart looks like

FiveM servers restart constantly. A generic monitor shouts “major outage” every time yours does, and people stop believing it. We wait for three consecutive failures before calling an outage — and one good check clears it.

Two failed checks during a restart. Nobody was told, because nothing was wrong.

The number players came for

Live count with a capacity bar, queue length where your framework exposes it, peak today and this week, and a 24-hour graph.

87 / 128

14 in queue · peak 101 this week

Uptime you can screenshot

Ninety days as ninety bars, full width, with the downtime and incidents for any day on hover. Most status pages bury this. We made it the point.

One message, not five

An incident posts once to Discord and every update edits that same message. Only the resolution posts again, because that is genuinely new. Critical incidents can ping a role; minor ones never will.

Investigating 3:04am
Identified — host network fault 3:19am
Resolved 3:58am

All three in the same message.

Your staff, already sorted

Map a Discord role to a FiveStatus role. Whoever has “Server Admin” in your guild can post incidents here, and loses that the moment the role goes.

@Server Admin Admin

We never store your players

players.json exposes names, licences, Steam and Discord IDs. We count the array and throw it away. Your page shows a number, never a list — because who is online right now is nobody else's business.

license:110000103fa6a1c

steam:11000010a1b2c3d

87

Analytics

The numbers you were guessing at

Every check is a data point, and a minute apart for months adds up to a picture of your community nobody had. Same poll your status page already runs — nothing to install, nothing to instrument.

An average day

Players online, hour by hour, in your timezone

Last 90 days

Prime time 7pm–9pm. Quietest 4am–6am, which is where the restart advice comes from.

Peak players

101

▲ 12 on last month

Average online

54

▲ 6 on last month

Player-hours

38.6k

across 30 days

Uptime

26 minutes down · 2 incidents

Every hour of the week

Darker is quieter. Where your Saturday actually is.

Saturday 8pm is your busiest hour of the week. Tuesday afternoon is your quietest.

Make it yours

It should look like your server

Communities spend years building a look. A status page that turns up in somebody else's colours is one people do not recognise as yours at the moment they most need to trust it.

Themes
Eleven presets, then every control underneath — accent, five surface colours, card and button corners separately, density, width. Contrast-checked before it saves, so a page cannot be made unreadable by accident.
Type
147 typefaces with a search box. Three built in, the rest from Google Fonts.
Layout
Flow, tabs, accordion or split, and the sections in any order you like — or hidden. None of them ship a line of JavaScript.
Yours
Logo, hero image, your own domain with a certificate issued automatically. On Pro, a block of CSS and a block of HTML for where the controls run out.

In your Discord

Where your community already is

Nobody opens a status page on a normal day. They ask in Discord — so the answer lives there, keeps itself current, and goes looking for the people who asked to be told.

  • A panel that edits itself every minute. One pinned message: status, players, queue, uptime, the F8 command, and buttons through to your server, your page and anywhere else you like.
  • An incident is one message, not five. Every update edits the same post. Only the resolution posts again, because that is genuinely new.
  • A ping people do not turn off. Major incidents can mention a role. Minor ones never will.
  • Anyone can follow it themselves. /subscribe gets a member a direct message when something breaks and when it is fixed. No email, no account.

Pricing

Free for good, and £4.99 when you outgrow it

Everything a status page is actually for is free and stays free. Pro is for the point where one person's page becomes a team's.

Free

£0

No card, no trial, no expiry

  • Your server, checked every minute
  • yourname.fivestatus.com
  • Every theme, layout and preset
  • Your logo on the page
  • Unlimited incidents and changelog posts
  • Discord alerts and role sync
  • Email subscribers
  • Widget and live badge for your site
  • 30 days of uptime history
  • Up to 3 team members

Pro is bought for the page, not for a person — anyone on your team can pay for it, and it stays with the page when they move on. Cancel whenever; nothing you have set up is ever deleted.

Questions

The things people ask first

No. We poll the endpoints FiveM already exposes over the public internet — the same ones the server browser reads. There is no resource to add, no config to edit, and nothing that can break your server.

Your page is about ninety seconds away

Sign in with Discord, paste a join code, done. Nothing to install on your server.

Create my server page